
Robert Cheng. Video game developer based in northern California. Working to create great experiences using technology and art.
I’ve worked in the video game industry as a technical artist for over 20 years. Most of my work has been in shaders, optimization, and tools development. I’ve also dabbled in character rigging, and somewhere there’s a picture of me wearing an XSens mocap suit.
Shipped titles include Tomb Raider: Underworld, Lara Croft and the Guardian of Light, Tomb Raider (2013), Lara Croft and the Temple of Osiris, Rise of the Tomb Raider, Star Wars: Commander, and Marvel’s Avengers Project.
I play around with illustration and graphic design. A lot of my projects have been in Illustrator and Photoshop, but recently I’ve been experimenting with Procreate and having a lot of fun with it.
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